A game ready real-time VFX, special thanks to Nicolas Trevisan (https://www.artstation.com/karha) for helping me with some questions regarding masking!
For this project I also modeled and textured a little Dummy dude in Blender that I will be using together with my VFX effects in the future!
All textures were made using Photoshop and the FX's themselves were made with Shader Graph and Particle Systems in Unity